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If damaged on previous turn unit selected will be healed. If healed on previous turn deals damage to selected unit. Increases duration of buffs and debuffs on units within a small area.
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TIME MAGES use these powerful magicks to manipulate space and time. To Use: Master 5 Black Mage A-Abilities.As with most Mages, their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.
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Halve MP will make all Time spells usable in one turn, although only Nu Mou Time Mages can learn it through the Illusionist job. In favor of the Arcanist all Gravity spells, Demi and Quarter have been renamed Gravity and Graviga, Time Mages learn Extend and Undo in their stead. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. They are available to Moogles and Nu Mou, but are better off with the Nu Mou, since the Moogle's Juggler Job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song. As with all Time Magics, the spells cause various status effects on the target, such as Haste, Stop, and Quicken. The Time Mage is a Job in Final Fantasy Tactics A3. Lamia’s length are due to their long tails, often having a good portion of their tail trail behind them, meaning their visible height is often shorter." These accomplished mages can alter space and time." -Description.Table: Beast Tribe Race Random Height and Weight Race Table: Base Race Random Height and Weight Race Table: Core Race Random Height and Weight Race To determine a character’s weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character’s race and gender. To determine a character’s height, roll the modifier dice indicated on the appropriate Random Height and Weight table and add the result, in inches, to the base height for your character’s race and gender. At venerable age, -3 to Str, Dex, and Con scores and +1 to Int, Wis and Cha scores.At old age, -2 to Str, Dex and, Con scores and +1 to Int, Wis and Cha scores.At middle age, -1 to Str, Dex, and Con scores and +1 to Int, Wis and Cha scores.Table: Beast Tribe Race Aging Effects Race For overall age combine this with their shumi age. Moombas transform from shumi, and thus are fully-grown adults at 0 years old of being a moomba.This category includes Blue Mages, Chemists, Chocobo Knights, Clerics, Dark Knights, Engineers, Holy Knights, Knights, Medics, Monks, Red Mages, and Time Mages.This category includes Archers, Bards, Black Mages, Dragoons, Fighters, Gunners, Necromancers, Summoners, and White Mages.This category includes Astrologians, Beastmasters, Berserkers, Gamblers, Geomancers, Illusionists, and Thieves.Table: Beast Tribe Race Starting Ages Race
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A character who reaches his maximum age dies of old age sometime during the following year. When a character reaches venerable age, secretly roll his maximum age (on the appropriate Aging Effects table) and record the result, which the player does not know. However, none of a character’s ability scores can be reduced below 1 in this way. The effects of each aging step are cumulative. With age, a character’s physical ability scores decrease and his mental ability scores increase (see the Aging Effects tables). Alternatively, roll the dice indicated for your class on the appropriate table and add the result to the minimum age of adulthood for your race to determine your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class (see the Random Starting Ages tables). You can choose or randomly generate your character’s age.
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